How to implement weather using the new Day Sequence Plugin?

Hello,

I have a question regarding the new Day Sequence Plugin, what’s the best way of implementing different weathers? Like overcast, raining, or snowing, I don’t mean the FX or particles, I want to have different sequences for each weather so that I can change the cloud coverage, sky atmosphere, etc.

I have played around with the conditions in the sequence collections, but it is binary, so either only enable or disable whole sequence, I would like to have a better transition and gradually fade in or fade out weather sequences.

Any ideas?

Hello there @3dgo!

Please check the UE documentation and the following video guides on how to create a simple day/night cycle, along with ways of creating different weather sequences:

Hello,

Thanks for the reply, however, unless I’m mistaken, the document you posted doesn’t seem to mention anything about weather. And for the two videos, the first one is the basic day cycle setup and no weather either and the second video is a custom system and not related to the new Day Sequence plugin.

Hello again, and apologizes for the confusion, let me provide more context for the provided data in the previous post:

  • The doc for Day Sequence is currently the sole entry for the plugin, as it remains in an experimental state.
  • Although there are no direct mentions to weather systems, it does explain how to implement day sequence actors, and affect their characterists and volume, as any weather system would be applied through sequencer.
  • At the moment, the only way to affect transition or gradual fade would be to play with the modifier volume of the actor, or adjust the sequence itself.
  • As mentioned before, the plugin is experimental, and it should be expanded with more options for control in the future.
  • The single cycle video was added as a practical example of the base plugin, for further understanding.
  • The second video showcased alternative ways to create and implement weather effects.
  • Further resources specific for creating weather effects in engine can be found here and here.

The only workaround I found is to use an override volume and set it to global for each weather and store the weather sequence inside that override volume and use BP to control the user weight of each volume to simulate weather changes.

It does work but feels hacky, and I feel like there should be some way to set the sequence weight internally inside the Day Sequence actor. So my original question is to ask if people have a better way to implement a proper weather system in the Day Sequence plugin.