How to implement two gamepads with Blueprint - solved

Found the solution and am posting here if anybody runs into the same problem:

  1. You’ve got to tell the engine that there are multiple players (I thought this was automatic, since 1 controller was recognized automatically)
    → this can be solved by creating local players in the Level Blueprint:

  2. then you can duplicate the first actor in the map and assign an other controller number to it (I had 0 for the first one and 1 for the second one) - and it works.

This video showed how to do the setup pictured above: