Hello! I’m a newbie in Unreal Particle System. And nowadays I was trying to make VFXs for a flying shooting game.
I wonder how to implement the VFX(As shown by the red arrow) below ? This image is from Everspace…
Sorry for my pool English, I don’t known how to describe this VFX, so I just call it “The rush turbulence”.
Any of your suggestions will be truly appreciated !
Thanks for the advise !
Maybe the basic concept is like you say. Then how to implement this kind of effect with Cascaded ? By beams or ribbons ?
And I noticed that in the middle of the screen, there are some effects like refraction, thus giving the player incredible sense of reality.
I think this VFX must be common in Flying games or Racing games.