How to implement sound with blendspace bug present

Hi.

I am hoping someone can help me find a solution.
I was considering doing a cast to my character, setting the audio component and then checking if the sound is busy playing.
But i cant seem to find a node the check if sound is active or playing.

Do you guys know of a way to more easily set and clear an audio component?

I really do not want to resort to doing a massive event graph to work around this issue.

Right now im doing this
fc2f7a311b.png

Its terrible and the sounds are going out of sync because of the forced delay but its better than having the machine gun rhythm im getting otherwise.