Hello!
I’m pretty new to UE4 and just following a tutorial on YouTube. I’m stuck at 07:11 where he speaks of using a Ray Plane Intersection Point
macro / function provided by a user here on the AnswerHub.
I’m not new to C++, however I’m stuck at where to implement this code to make it work correctly?
I already tried creating a new class derived from APlayerController
overriding PlayerTick()
or UpdateRotation()
, assigned it to the project’s Player Controller Class
. The code is executed, I can set breakpoints and step through but in the end NewControlRotation.Yaw
is always -nan
in the debugger.
And when trying to create a new macro like it is shown in the video / screenshots, I’m completely lost on what nodes to create and what is what.
Any help is appreciated.
Thank you!