I’m not new to C++, however I’m stuck at where to implement this code to make it work correctly?
I already tried creating a new class derived from
UpdateRotation(), assigned it to the project’s
Player Controller Class. The code is executed, I can set breakpoints and step through but in the end
NewControlRotation.Yaw is always
-nan in the debugger.
And when trying to create a new macro like it is shown in the video / screenshots, I’m completely lost on what nodes to create and what is what.
Any help is appreciated.