Hello,
I’m working on a Box PvP map in Fortnite Creative/UEFN 5.6 and I want to implement a “Pump 200” feature: I want the rare and epic pump shotguns to deal exactly 200 damage on headshots, while keeping body shots unchanged (~90-100 damage). Players receive the pump shotguns randomly via the Item Granter.
What I’ve Tried:
Mutator Zone:
I couldn’t find any options like “Weapon Modifiers” or “Damage Adjustments” in UEFN 5.6 – I only see “Allow Weapons Inside Zone.”
Verse Scripting:
I attempted to use Verse to adjust headshot damage, but I keep getting errors like “3101: Tag content from a string is not yet supported” when using events like Agent.DealtDamage or <suspends>
with Sleep. Loops or dynamic events either cause crashes or fail to modify damage consistently.
I’ve seen mentions in forums about shotgun damage caps or issues with multipliers (for example, this thread), but I need a stable solution.
How can I ensure exactly 200 headshot damage for pump shotguns in UEFN 5.6 without crashes, using my current setup?
- Is there a way to adjust damage using a Mutator Zone, Verse, or another device I might have missed?
- Or should I adjust player health (e.g., set total HP to 175) with a text display? How would that work visually?
Any advice or working examples would be greatly appreciated – I’m aiming to publish soon!
Thanks,