How to implement OnStop node for level sequencer?

Right now I have a Level Sequencer playing at event play and I want to trigger another level sequencer after the first one ends but I can’t seem to make the OnStop node to work properly. I don’t think I’m assigning it properly as it plays both sequences simultaneously. Please help! I’m new to Blueprints!

In your Sequence you can add at the end a Event. Call it f.e. EndSequence1. Then in your Levelblueprint you can make a custom Event with the same Name. In this Event you can start another sequence. Take the reference to that squence and use start. The same work also for stoping a sequence.