Currently, when the user approaches the shoe, a menu appears that allows them to rotate and zoom the shoe. However, I’m having trouble achieving the same intuitive and easy rotation experience as in Sketchfab. I’m wondering if it’s possible to implement this functionality without requiring the user to hold down the left mouse button and move the mouse, as is done in Sketchfab, Please see blueprints I have so far -
I’m wondering if it’s possible to implement this functionality without requiring the user to hold down the left mouse button and move the mouse, as is done in Sketchfab
Regarding this: so… how is this supposed to work? Because I must hold lmb and provide input in sketchfab viewer. What am I missing?
Thanks for feedback. Th sketchfab viewer lets the user rotate the shoe and zoom using lmb. I want to replicate this movement and rotation in Unreal Engine with the same intuitiveness.
I tried to add your blueprint to mine. I cant seem to get Event Tick. How do I connect your blueprint to mine so its works? Also in your blueprint, is the New Variable a rotator and speed variable a float?