Hello everyone,
I am currently working on a flood hazard visualization project in Unreal Engine and would like to implement multiple flood scenarios (HQ frequent, HQ100, and HQ extreme).
So far, I have already:
-
created a river using the WaterBodyRiver system
-
imported and set up a heightmap for the terrain
Now I am wondering what the most efficient and realistic workflow would be for implementing different flood levels/scenarios.
My goal is to visualize how the flooded area changes depending on the flood event. I am unsure whether it would be better to:
-
create separate water bodies for each scenario,
-
animate the water level dynamically,
-
use GIS flood polygons/masks,
-
or work with another approach entirely.
I would really appreciate recommendations on best practices, especially regarding performance, realism, and workflow in Unreal Engine.
Thanks in advance!