Hello! I am currently working with a team to make a PS2 style game, and one thing I want to implement is not only having a pixelated looking environment but also pixelated looking UI (with it still being readable of course). I have already implemented a pixellated environment by adding a material to the post process volume in the level:

However, I think that our UI currently looks too clean if that makes sense - see the hotbar below for an example. I think it would look better if it looked somewhat pixelated like the environment itself.

I am not sure how I could make the UI look pixelated though. Could I apply a material to the UI like I did with the environment to make it pixelated? I’m not sure what’s possible with Unreal Engine when it comes to this and I’m not really sure where to start with this so if anyone has any idea of what I could do, it would be great to know. Thank you!!


