Hey UE4 Community,
Im currently trying to get a more lengthy (Boss-) Battle implemented.
The Player should be able to Cut/Destroy specific Body parts like his Tail or Arms. The Animations doesn’t need to change with that.*
So my Question would be: How do I best implement this? I firstly need a way to recognise which party is attacked (im guessing collision boxes attached to bones?). And secondly I need to remove a Part of the Mesh (on a specific Bone). Bonus points if the removed part would actually fall to the ground and stay there.
Any Help would be greatly appreciated.
(* So no Leg cutting that he stumbles over and just crawles, etc)