Hi guys i’ve implemented a basic AI for my project and i’m having some trouble, the AI basically should stay idle before notice the player, when the player enter’s the “smell radius” the AI starts tracking the player, and it’s working fine, but the transition between idle and tracking is not as smooth as i wanted to be, when the player enter’s the “smell radius” the AI instantly changes the rotation to change the character, i have a “turn” animation that i wanted to use for the AI controlled character when before tracking the player, the first problem is i only have one “turn” animation that turns 180º clockwise, what else i need to do a [-180,180] rotation animation blend? and how can i make the character turns in the same speed as the animation? for walk animations i can use root motion and the animation won’t contribute to the movement, but in this case the mesh actually rotates even with root motion if i just play the animation the mesh will rotate but the actor rotation will be still the same
here’s a pic of the AI BP