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How to implement blue print enhancedInputAction in class pawn?
Development
Programming & Scripting
Blueprint
action-mappings
,
question
,
Blueprint
,
unreal-engine
low_203
(low_203)
September 26, 2024, 2:00am
1
Screenshot 2024-09-26 104029
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In this way, we execute add mapping context in class pawn and get variables from get player controller.
However, no input is coming from the enhancedInputAction node. Why?