How to implement Admob through blueprint?

Very simple question - but is there any way to currently use Admob on iOS instead of iAd, WITHOUT having to touch C++? I will if I really have too, but if there is a way to do it through blueprint right now, can someone please explain how to do so?

The main reason is that we recently released an app to the app store and used iAds. So far we are not a very big fan of the service nor is it working very well compared to Admob. Additionally, iAd is being discontinued in June.