Hi, I’m trying to create a vision arc like the ones used in the game Volume] for the AI bots using blueprints in my project. I have two methods in mind, one involving a brute force approach with ray tracing and another involving scaling instanced static meshes (each of 1 degree arc). The raytrace method is very accurate but it puts a lot of pressure on the GPU and to some extent on the CPU as well. The instanced static meshes method might be cheaper to implement, but not as accurate.
I’d like to know if there are any other methods that can provide accurate results, but not as taxing as the ray tracing method. Maybe something that can be done with materials or something?