How to implement a Trigger Event?

I am having two Triggers.

Trigger 1 (Box Trigger):
Object Type: Destructible
Everything set to overlap

Trigger 2 (static mesh with Collision settings):
Object Type: Pawn
Everything set to ignore.

Trigger 1 should fire the event OnActorBeginOverlap when Trigger 2 overlaps. But it doesn’t! Why?
Trigger 2 ignors everything but Trigger 1 should act. What am I doing wrong?

Howdy!

Can you perhaps post some screens of your Blueprint or what you want to accomplish? Your Static Mesh object should also have the Generate Overlap Events option checked, is this the case?

-W

Yes, the Generate Overlap Events option is checked.

What I want to do:
The blue paddle can be moved via w and s key. But the paddle should not leave the gamefield. To achieve that, I want to disable movement when it reaches a certain position. This position is marked with a trigger. The trigger-event OnActorBeginOverlap sets a boolean and disables the movement in a certain direction. When the paddle leaves the trigger the movement will be freed by setting the boolean again.
My problem is now: The Paddle is used with other things too and fires his overlap event when something overlaps him (not in the screens, because of debugging i set ignore to all). But when he is overlapping the box trigger, than only the box trigger should fire the event. I hope this is understandable :smiley:

viewport

blue paddle

4603-bluepaddle.png

toptrigger

4604-toptrigger.png

levelbp

4605-lvlbp.png

Oh boy, I overlooked the Collision Preset. When it’s set to Trigger it works…