How would I go with adding a mirror or glass that teleports the player when interacted with into a saferoom like evil within series? Can I make it with blueprints and attach this blueprint into a static mesh like a mirror? Anyways if anyone can help gladly will appreciate it. Btw, I’m totally new to blueprints so I have no idea what I’m doing, and if anyone can send me a blueprint tutorial on how too work blueprints that’ll be grateful too.
Seems good but the only problem is that what I need is basically to teleport to another level other than that I would like to create it so that a button needs to be pressed in order for the player to go to that saferoom level and an animation plays but this is a good start don’t get me wrong. Thanks for the help Ill see if I can use this. Any tutorials you have in mind that shows what I’m looking for exactly?
You will need 3 elements:
- a render target to draw captured scene
- a material to show the render target
- an actor with a static mesh to show the material a.k.a. the mirror, a capture component and a collision box to drive the teleport logic
In the attached crude example, touching the box teleports the player to the arrow. The elements are in the ThirdPersonBP folder:
I don’t think you can find a tutorial for something like this due to the fact that it’s too simple. Instead of teleporting the player:
You just need a widget with a button. And each mirror can hold a level name in the variable.
Ahhh okay got it, thanks for the help!