I’ve been trying to implement my own Factory based on what the user “kylawl” suggested in this thread https://forums.unrealengine.com/showthread.php?30532-How-to-create-C-enum-that-can-have-new-entries-added-in-blueprint
According to that, I would be able to create my own asset in the content browser and populate it with my own data (I hope I’m assuming correctly)
Anyways, I’ve been trying to implement the methods required in order to work properly, I tried overriding the method ShouldShowInNewMenu() making it return true, then it compiled correctly, opened the editor and as soon as I click Create new asset in the content browser, go to the Miscellaneous category it crashes horribly with a screen error in VS saying “UE4Editor-CoreUObject.pdb not loaded” somehow that tells me I’m going in the right path but I have no idea what’s going on.
I really don’t know how to implement the factory, any help or advice is greatly appreciated, thanks.
PD: I’m using UE4 4.6.1