Hi everyone,
I'm working on a project in Unreal Engine where I need to make it so an oject thats been picked up and placed like cube in a certain area it will be deleted. so you pick up a physic item lets say cube drag it to a area and it deletes it .how would i do this ? i want to make it so it deletes the imte and you get currecy that ive worked out and know how to do. im on 5.4. the object are various items for quixel like a barrel etc
welcome to the community.
to delete the object you just call “Object->Destroy()”
for the rest you’d need an inventory.
a way to interact with objects.
a way to pick objects up (find about physics handle or you can simply attach (my recomendation if you’re not too knowledgable about physics)).
a way to handle currency stuff.
i’ve made some plugins for interactions, inventory, and flags. (the last 2 can handle currency).
they are free and opensource.
Hi I would recommend checking the free assets on fab.com and learning to use a system like this one:
https://www.fab.com/listings/eb4587a6-29c3-4d96-8b62-2cf738d9050d