I have a giant stomping the player character. I’ve set up an IK rig, solver and goal to target the player when the stomp animation is happening.
All I want to do is set the XY values of the leg’s position to target the player, and allow the animation to drive the Z axis value. I’m not sure how to go about this because the IK goal takes the values of all 3 axis.
Any help would be appreciated!, thanks in advance.