How to ignore the player pawn in collision

Hello everyone!
Im making an AI that patrol the Area and when it sees the player it jumps infront of him and runs up and down leaving poision behind. Here is a quick demonstation.



As you can see ive set it as ignore the pawn but it doesnt run throught it.
I have to "push it " out of the way
Here is the code

Why is that happening?
Thank you so much!

Use the “Ignore Actor when moving” node

You have collision on the capsule AND the mesh. So it might ignore the capsule but get stuck on the static mesh (components can have their own presets)

you are correct I shouldnt have missed that! Thank you for the assistance!

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