The blue wall over the sliding door is being ignored
It’s not a viewing event, it’s a noise event, but I hear sounds from places I can’t go, and there are already enemies outside the door
We created EQS and created AI by recognizing it on AI blueprints
I want to ignore it around that blue area, but I don’t know at what stage I can exclude
While you’re at it, can you tell me the sound recognition calculation formula according to the sound volume and distance of the noise event and the exception treatment accordingly