Excuse me if this is a really dumb question. I have a game UI widget and a simple opacity animation on the canvas panel, fading it on from 0 opacity to 1. Unless I have the animation selected and the playhead dragged to the last opacity keyframe, I can’t figure out how to keep the canvas panel visible/at full opacity for me to work on visually. Any help would be greatly appreciated!
Figured it out, just needed to set the render opacity of the canvas to 1 outside of the animation.
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