I’m trying to make a system for a fighting game, and I need a bunch of spheres to get a more accurate collision representation of a model.
I have some blue spheres for getting hit, and some red ones for inflicting damage.
If red overlaps the blue collision shapes it should register a hit.
I have the separate collision channels set up for this and the detection is working, but the character collides with it’s own collision objects, instead of just the ones from the enemy.
How do you disable collision with other root components?
Could you use 4 channels? blue_player1 red_player1 blue_player2 red_player2
Then the red/blue for each player would mark them selves as ignoring any other channels from that same player?
If you want to have multiple characters there would likely still be a common team that they are in, and so you could still share channels.