how to ignore a static mesh for input like mouse click and touch

I have a simple puzzle built in unreal, and I created a static plane that I’d like to display graphics on to overlay the puzzle, however this blocks touch and mouse input to the puzzle itself, is there a way to ignore the mesh from user interactions? I’m pretty new to unreal so I’m sure this is simple but I’m getting hung up on this.

Hey there @011110100111001! Welcome to the community! So if you go to your static mesh and set it’s collisions to custom and disable the visibility trace it won’t be hit testable for click or touch events.


If you were to do it by widget, basically the same premise but you’d disable isFocusable.

yess! thank you so much.