How to identify which element is causing my UE offline render to crash?

Hi guys, I have a regular scene with a landscape, some foliage, a water plane. For some reason, the offline rendering from sequencer keeps crashing UE. I tried to delete all the foliage, it still remains the same.

I wonder if there’s any profiling tool that can identify this kind of issue, whether something exhausted my VRAM, so that I can turn on nanite or virtual texture. Crash report just said my GPU crashed, not very helpful.

Thank you so much.