How to Identify which asset was loaded when profiling memory with Unreal Insights

Hi Ionut,

Thanks for the info. That, combined with some of the responses in another [thread [Content removed] we have been able to do most of what we wanted and get the info we needed.

I understand that there are some new feaetures coming in 5.6 as well, so I’ll keep an eye out for them and give them a try.