I know how to set the location of an spawned actor to inside a radius, but not a ring. My goat is to have particle systems spawn in a growing ring around the player. He’s emitting an “all-around” weapon and I want to place particles inside of a growing ring and not outside or inside the ring, growing along with the decal and mesh that represent the shockwave effect. Thanks.
there are different ways to do this.
the formula at the time stamp in this video is one option
another way since you already know how to find a random point inside a radius is to find the unit direction vector between the random point within a radius(or on a plane) and the center of the circle. then multiply the direction vector by a scalar for the offset(radius of the ring). then add the offset to the center of the circle.