How to i fix a cooking error

i am trying to get the engine to cook a vr game for the andriod phone and i got it to work with the normal controls with out the vr but then when i try to cook it with vr controls and the plugins all done and the right boxes ticked i keep getting this error. is there anyway i can fix this

LogPlayLevel: ********** BUILD COMMAND STARTED **********
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.264183
LogPlayLevel: Running: H:\Program Files (x86)\Uni\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Android Development -Project=C:\Users\owenh\Desktop\MyProject\MyProject.uproject -Manifest=C:\Users\owenh\Desktop\MyProject\Intermediate\Build\Manifest.xml -nobuilduht -xgeexport C:\Users\owenh\Desktop\MyProject\MyProject.uproject -NoUBT
Makefiles -remoteini=“C:\Users\owenh\Desktop\MyProject” -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -NoHotReload -log=“C:\Users\owenh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+Program+Files+(x86)+Uni+Epic+Games+UE_4.21\UBT-MyProject-Android-Development.txt”
LogPlayLevel: While compiling H:\Program Files (x86)\Uni\Epic Games\UE_4.21\Engine\Intermediate\Build\BuildRules\UE4Rules.dll:
LogPlayLevel: h:\Program Files (x86)\Uni\Epic Games\UE_4.21\Engine\Plugins\Runtime\VictoryPlugin\Source\VictoryBPLibrary\VictoryBPLibrary.Build.cs(7,9) : error CS1729: ‘UnrealBuildTool.ModuleRules’ does not contain a constructor that takes 0 arguments
LogPlayLevel: Error: ERROR: Unable to compile source files.
LogPlayLevel: (see C:\Users\owenh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+Program+Files+(x86)+Uni+Epic+Games+UE_4.21\UBT-MyProject-Android-Development.txt for full exception trace)
LogPlayLevel: Took 1.2985994s to run UnrealBuildTool.exe, ExitCode=5
LogPlayLevel: Error: ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\owenh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+Program+Files+(x86)+Uni+Epic+Games+UE_4.21\UBT-MyProject-Android-Development.txt)
LogPlayLevel: (see C:\Users\owenh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+Program+Files+(x86)+Uni+Epic+Games+UE_4.21\Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 0.752737
LogPlayLevel: BUILD FAILED
PackagingResults: Error: Launch failed! Unknown Error
LogSlate: Window ‘Output Log’ being destroyed
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Running AutomationTool…
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Parsing command line: -ScriptsForProject=C:/Users/owenh/Desktop/MyProject/MyProject.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/owenh/Desktop/MyProject/MyProject.uproject -cook -stage -archive -archivedirectory=C:/Users/owenh/Desktop/MyProject -packa
ge -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=Multi -build -utf8output
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Setting up ProjectParams for C:\Users\owenh\Desktop\MyProject\MyProject.uproject
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Running: H:\Program Files (x86)\Uni\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Android Development -Project=C:\Users\owenh\Desktop\MyProject\MyProject.uproject -Manifest=C:\Users\owenh\Desktop\MyProject\Intermediate\Build\Manifest.xml -nobuilduht -xgeexport C:
Users\owenh\Desktop\MyProject\MyProject.uproject -NoUBTMakefiles -remoteini=“C:\Users\owenh\Desktop\MyProject” -skipdeploy -NoHotReload -log=“C:\Users\owenh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+Program+Files+(x86)+Uni+Epic+Games+UE_4.21\UBT-MyProject-Android-Development.txt”
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): While compiling H:\Program Files (x86)\Uni\Epic Games\UE_4.21\Engine\Intermediate\Build\BuildRules\UE4Rules.dll:
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): h:\Program Files (x86)\Uni\Epic Games\UE_4.21\Engine\Plugins\Runtime\VictoryPlugin\Source\VictoryBPLibrary\VictoryBPLibrary.Build.cs(7,9) : error CS1729: ‘UnrealBuildTool.ModuleRules’ does not contain a constructor that takes 0 arguments
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): ERROR: Unable to compile source files.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): (see C:\Users\owenh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+Program+Files+(x86)+Uni+Epic+Games+UE_4.21\UBT-MyProject-Android-Development.txt for full exception trace)
PackagingResults: Error: Unable to compile source files.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Took 1.2960594s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\owenh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+Program+Files+(x86)+Uni+Epic+Games+UE_4.21\UBT-MyProject-Android-Development.txt)
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): (see C:\Users\owenh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+Program+Files+(x86)+Uni+Epic+Games+UE_4.21\Log.txt for full exception trace)
PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\owenh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+Program+Files+(x86)+Uni+Epic+Games+UE_4.21\UBT-MyProject-Android-Development.txt)
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogProfilingDebugging: Allocated a 801 x 401 texture for HMD canvas layer
LogProfilingDebugging: Allocated a 1197 x 654 texture for HMD canvas layer

Hello: My Name is Victor. And I am trying to fix errors on my cooking and package
Is there a video on unreal, or youtube, that shows me how?
Can I pay someone to tell me how to fix this?
Why is it so difficult to find help?
Where can I find my LOG

Thank you for your help.