How to I create a scoring system that when the player destroys an enemy (via projectile) a text box on the HUD goes from 0 to 100 points, just adding the integer 100 to the current score.
I can provide you some hints, not in front of my PC right now, so can’t send you any screenshots.
- Make a Variable to store the Score (Player Score)
- Once the Enemy is Dead (Destroy Actor), Set the Player score to 100
- You can Get the Player Score to Increment it as well, if there are multiple Enemies to be killed.
- Then update the score via a Widget
It’s a very simple setup, I will send a screenshot of it later when I get back to my workstation.
I which blueprints
In which blueprints
Refer to this…
If you have Skype… I can try to help you over there… that will be easy… i think
ok thank will be in touch if i really need that (back at college thursday)