How to I create a scoring system that when the player destroys an enemy a text box on the hud goes from 0 to 100 points

How to I create a scoring system that when the player destroys an enemy (via projectile) a text box on the HUD goes from 0 to 100 points, just adding the integer 100 to the current score.

I can provide you some hints, not in front of my PC right now, so can’t send you any screenshots.

  1. Make a Variable to store the Score (Player Score)
  2. Once the Enemy is Dead (Destroy Actor), Set the Player score to 100
  3. You can Get the Player Score to Increment it as well, if there are multiple Enemies to be killed.
  4. Then update the score via a Widget

It’s a very simple setup, I will send a screenshot of it later when I get back to my workstation. :slight_smile:

I which blueprints

In which blueprints

Refer to this…

http://i.imgur.com/G3UnFxa.png

I tried entering the code into the blueprints where might have I gone wrong.

If you have Skype… I can try to help you over there… that will be easy… i think :slight_smile:

ok thank will be in touch if i really need that (back at college thursday)