How to hover one component and have the other not move?

Hi, I am wondering how/if it’s possible to have a component move position and another component remain still inside the blue print. I have an amulet (SM) moving up and down, but I want my particle system (a glow ring on the ground) to remain still, but I am unable to figure out the scripting for it (still a student so I am still learning how all of this works, I don’t have much experience with blue prints) thank you!

Ahhhh thank you so much, way simpler than I thought!

You can use relative location for that, let’s say this is the amulet actor:

  • notice the hierarchy of the mesh & particles - they are both attached to the Root
  • we can move just the mesh in the relative space of this actor, but not the other element

Image from Gyazo

1 Like