How to Highlight a Bone When Overlapped in Skeletal Mesh Component

Hi everyone,

I’m working with a Skeletal Mesh Component inside an Actor Blueprint. This skeletal mesh has multiple bones listed under the skeleton tree.

What I’m trying to achieve:
When any object overlaps with a specific bone’s collision, I want to highlight (or outline) that specific bone.

I know this is achievable for the entire mesh, but I couldn’t find a way to apply this effect to individual bones under the skeleton tree.

Is there any way to implement this functionality? Any suggestions or guidance would be much appreciated!

Thanks in advance!