How to hide/unhide all Child Actors Components without using ForEach loop?

I want o hide an actor that has many Child Actor Components, but simple ‘Set Actor Hidden In Game’ unfortunately doesn’t work. So as a workaround I store references to all child actor components in array and when needed, call Set Hidden In Game for every child actor in ForEach loop. This works, but lags a lot when many actors try to hide.

The child actor components are parented (AttachToComponent) to one of the components, so I’ve also tried hiding this parent component - but without any luck. Maybe it’s some bug? I thought that if we hide parent component, then all child components will hide too…

Is there a way to somehow hide/show all these child actor components without needing to go through lll of them in ForEach loop?

Set Visibility is what you’re looking for.

http://puu.sh/nhjAl/a7139da5e8.png

Set Visibility works, even if it still goes through all child actors just like in ForEach (= lag in my specific case) - ‘Set Actor Hidden In Game’ would probably solve this problem, but it’s bugged, I’ve created a report here: Set Actor Hidden In Game doesn't hide child actors - Programming & Scripting - Unreal Engine Forums

Anyway, this answers my question :slight_smile: Thanks!