I want o hide an actor that has many Child Actor Components, but simple ‘Set Actor Hidden In Game’ unfortunately doesn’t work. So as a workaround I store references to all child actor components in array and when needed, call Set Hidden In Game for every child actor in ForEach loop. This works, but lags a lot when many actors try to hide.
The child actor components are parented (AttachToComponent) to one of the components, so I’ve also tried hiding this parent component - but without any luck. Maybe it’s some bug? I thought that if we hide parent component, then all child components will hide too…
Is there a way to somehow hide/show all these child actor components without needing to go through lll of them in ForEach loop?