how to hide the trace on one camera and leave it on the minimap?

Greetings forum users. I’m trying to make a minimap. I made a projection from the camera, created four traces, they intersect with the surface, after that I unloaded the intersection points and connected them with four traces, thereby closing the square. How to make the square from the last traces invisible on the main camera?

I sweated but did it.
Don’t thank.
Beams on pawn.
2d draw in the map widget.
You also need to somehow put maps into the picture until you understand what function it allows and relays to the picture area.



Hey @Boris_Jabickii! Welcome to the community!

Good job figuring it out, and thank you so much for posting it publicly so others can use it!

I’m going to go ahead and mark this as solved :slight_smile: