How to hide the BlueprintCallable UFUNCTION from showing up in a search results?

Hey @jwatte,

I’m not sure if this is possible in my case.
I need to execute some logic in C++, then in Blueprints, and then go back to C++ again.
I fought that combining this inside of Macro is the way to go but if there is any known solution that would allow me to move whole logic to C++ I wouldn’t hesitate to use it.

This needs to work in a similiar way to how loops work in Blueprints.