This may seem a dumb question but I m stuck. I have a parent class that has a bunch of exposed variables on editor. This means all of its children have these variables also exposed. The problems is for a few children I dont want them exposed. Is there any way to hide these variables only in the specific children classes whilst for the remaining they will remain exposed? Thanks!
Hi,
you cannot flag variable as instance editable or not instance editable anywhere else than the class where they’re declared in, so you can’t in blueprint.
One work around is to put the variables in their own category, which you can hide per blueprint inside the class settings. This will hide them in editor. It’s not ideal but could work depending on your setup.
How can I hide specific categories
nevermnd I found it! That is very helpful!
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