Hi, im fine, thanks. Hope ur doing great too
Im a complete noob in these post processing stuff and struggle with it.
I just follow the tuts, and stuff ends up working sometimes.
I should have posted my PostProcessing material.
Here it is:
So answering your question:
How are you applying the mask cut effect on the cube? Is the Post Process using the scene Depth information or a Custom Stencil Value?
Seems to be using both ^
Check the Rendering options of the StaticMeshComponent for the plane, look for “Render In Main Pass”, and disable it.```
I did that, and it hides the actual post processing effect:
Make sure the geometry used as a mask only populates the Stencil Buffer (or a Custom Depth instead of the default scene depth).
I dont understand this part. The Stencil Buffer? Is this really necessary to hide the mesh yet keep the effect? Where exactly and how do i implement this.
Sorry this is complicated