How to hide mesh and still see post process effect?

Hi, im fine, thanks. Hope ur doing great too :slight_smile:

Im a complete noob in these post processing stuff and struggle with it.
I just follow the tuts, and stuff ends up working sometimes.

I should have posted my PostProcessing material.
Here it is:

So answering your question:

How are you applying the mask cut effect on the cube? Is the Post Process using the scene Depth information or a Custom Stencil Value?

Seems to be using both ^

Check the Rendering options of the StaticMeshComponent for the plane, look for “Render In Main Pass”, and disable it.```

I did that, and it hides the actual post processing effect:

Make sure the geometry used as a mask only populates the Stencil Buffer (or a Custom Depth instead of the default scene depth).

I dont understand this part. The Stencil Buffer? Is this really necessary to hide the mesh yet keep the effect? Where exactly and how do i implement this.
Sorry this is complicated :confused: