Hey, sorry for the video. I didn’t know how else to show the blueprint setup.
How do I hide the borders and grey layers that aren’t selected? Each is associated with a colour that is detected on a separate mesh to the borders. I figure I can just hide the grey layer beneath since I don’t need it to show at all but the border will be the issue anyway.
I’d also like to know how I can set up my element index to pop-up continent specific widgets (Each continent will have a different set of images and text that I want to appear when a specific continent is selected).
As far as I know I think you’ll need to have separate layers per continent. I could be wrong on that though, (anyone else feel free to pop up).
However as far as the index goes, you can use a SwitchOnInt node in your code there, and have a different output for every integer! Then have widgets that will be created, added to viewport and destroyed (these are also the names of the nodes you’ll use :P).