How to Hide Landscape using Blueprint

I’d like to dynamically hide (or cull to zeron) my landscape when indoors and it is out of view.
How can I achieve this?

I dropped a landscape reference into my level blueprint but there isn’t any context sensitive ‘Set Visible’ or ‘Set Visible in Game’ attribute available.

Is it possible to hide landscapes like other scene actors?

Hi ,

You will want to use a reference to the landscape and call the “set actor hidden in game” node whenever you want it to trigger. You can toggle this back to visible using the same node.

Perfect!
Thanks .