I have been trying to make a tycoon map in uefn. I am stuck on trying to make my imported image that I put on a plane hidden and then appears as you progress through the tycoon. I have tried using a prop manipulator, but since it is not a building prop it doesn’t work. any ideas on how to do this?
Hello @Sora_829 , since you are working on regular actors (a plane in this case) which are not building actor, you won’t able to manipulate it through Prop Manipulator device or other creative_object
APIs.
A common practice is to handle this is to use the the load / unload method through Sequencer + Data Layer as below:
- Create a new data layer
- Add your actors in the data layer and set Initial Runtime State as Unloaded
- Create a new Level Sequence
- Add the data layer in the Sequencer track and set it as Activated
With this setup you can easily use the Level Sequence Device to control loading / unloading the content in the data layers in your project, so you can check player’s progression through the tycoon experience.
Additionally, please note this method would be applied to the world and when it is loaded / unloaded, so it would be applied to all the players in the experience and there is no way to only hide it for specific player in the game.