Im currently working on a first person game that uses the arms from the first person template, and the body from the third person character template. It works nicely, but the arms from the third person character are still visible, so it looks like my player has 4 arms which is no good. I tried using “hide bone by name” and it worked, except it then also removed the shadow, and now instead of a 4 armed man, the shadow makes him look like an amputee lol. Basically I’m just wondering how to keep the shadow while making the arm meshes invisible.
1 Like
Got the answer somewhere else. For anyone wondering, create a second thirdpersoncharacter mesh inside your blueprint and attach it to the original mesh. Remove the bones you want on the first mesh, and disable shadow casting. Then on the second mesh, set it to invisible and check “hidden shadow” in the properties. Set the animation bp on the second mesh to the same one as the first one, and you’re done.
2 Likes