How to i remove this ball for when i run in the editor or standalone game window?
IF you just want to hide the ball (complete actor), then you could call this:
If you want to hide the static mesh (only the component), you could call this on the component:
Both can also be found in the ClassDefault or StaticMeshComponent settings, so you can set that behavior by default without calling the nodes.
Thanks for reply although it went away when i turned DefaultPawn off…