How to i remove this ball for when i run in the editor or standalone game window?
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IF you just want to hide the ball (complete actor), then you could call this:
If you want to hide the static mesh (only the component), you could call this on the component:
Both can also be found in the ClassDefault or StaticMeshComponent settings, so you can set that behavior by default without calling the nodes.
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Thanks for reply although it went away when i turned DefaultPawn off…