How to hide a static mesh?

Hello guys,

I want a static mesh to disappear when you shoot at it.
Is there a way to hide an static mesh when it has been hit?

Thanks for your help :slight_smile:

You can use " Destroy Actor " node. Or " Set Hidden in Game " node.

Nop, I tried but it doesn’t work :frowning:

The static mesh is still visible.

Uncheked " New visibility " in " Set Actor Hidden in Game " mean " make visible " :grinning: . Another thing. You use node " Set Hidden in Game ", I don’t know it, never use.

After destroy Actor need destroy all it components separatelly: pointers, sprites and etc. Get them from actor and destroy. After respawn they must get back automatically. Really mesh must be destroyed with included clothes and etc. Get it from node may get fail, I don’t know.

Hide Actor after being destroyed may be useless, use one node you needed. Take in mind, hidden actor continue do all assigned animations :wink:

Check if you get hit, use line trace debug mode and see. This video must be useful: UE Trace by chanel