How to hide a specific mesh from a specific camera

Hello.
I am currently working on a virtual studio using two cameras.
It will be used for live streaming.

The subject is photographed using two different camera angles.
The two videos are applied as materials to a plane in the Unreal Engine and composit using chroma_key_alpha node.

Currently, two plane are displayed and they overlap.


I am looking for a way to hide a specific mesh (Plane) from a specific camera.

Any ideas?

Thank you. And Sorry my bad Engilish.

Windows 10 x64
Unral Engine 4.27.2

If you create a blueprint out of the plane and the camera you can set the plan to “OnlyOwnerSee”.

Or you can use a SceneCapture where you have a special function to hide actors.

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