Hello.
I am currently working on a virtual studio using two cameras.
It will be used for live streaming.
The subject is photographed using two different camera angles.
The two videos are applied as materials to a plane in the Unreal Engine and composit using chroma_key_alpha node.
Currently, two plane are displayed and they overlap.
I am looking for a way to hide a specific mesh (Plane) from a specific camera.
Any ideas?
Thank you. And Sorry my bad Engilish.
Windows 10 x64
Unral Engine 4.27.2