So I made some progress with an exporter I found on Github. Issues I’m running into so far are that the import options for .CSV files in UE5 don’t match the ones in UE4. I need “SplineStruct”, any ideas?
As for actually making use of the imported spline example in UE4 that was included in the Git files, I’m not sure how to implement that “Create Spline Points” node. I tried copying my node setup from UE5 for a deformation spline but couldn’t figure it out. Is the “Create Spline Points” node capable of duplicating a mesh along the spline? The green arrow shows where the node was by default.
Link to the exporter and files if anyone is interested- GitHub - qerrant/BezierBlenderToUE: Export Bezier curve from Blender to Unreal Engine 4
