Hi! I have a terraced landscape that I’ve created using a height map and was wondering if there’s an efficient way to line the vertical parts with walls like in this pic? Using splines is all I can come up with but hoping there’s a better way to go about it. Anyone aware of a different approach?
Hi modimist,
Ultimately splines would be best, but you could create a Blueprint that went through scanning (HitScans) the landscape for height and use the height data to work out where to add the spline points…
Hey RecourseDesign,
Sounds like that could be a good approach. I thought maybe I could import a curve from blender and seems other people have had that idea. Trying to find a plug-in currently and hoping that’ll get me somewhere. If not, will look into your idea more. Thanks!
So I made some progress with an exporter I found on Github. Issues I’m running into so far are that the import options for .CSV files in UE5 don’t match the ones in UE4. I need “SplineStruct”, any ideas?
As for actually making use of the imported spline example in UE4 that was included in the Git files, I’m not sure how to implement that “Create Spline Points” node. I tried copying my node setup from UE5 for a deformation spline but couldn’t figure it out. Is the “Create Spline Points” node capable of duplicating a mesh along the spline? The green arrow shows where the node was by default.
Link to the exporter and files if anyone is interested- GitHub - qerrant/BezierBlenderToUE: Export Bezier curve from Blender to Unreal Engine 4