Hello
im new to unreal and I wanted to make an endless runner but i have a problem :
my obstacles are moving toward the player, which can only jump, it’s not actually moving
so when the player jump on an obstacle like this one
it stays on the surface and get dragged to the left, while i want the obstacle to “slide” under the player
How do i do that ? I tried messing with the friction but it doesn’t seem to work
In another way, i think the most convenient solution for what i’m trying to achieve would be to have my player always move toward the spawn point on the X axis (like in a AI move to), so that it “keeps up” with the camera after being pushed by an obstacle, but i dont know how to do that
Depending on how the world is aligned, you may need another axis. And you will need to decide what happens when the player fails to jump high enough in time and gets hit with the side.