I’m trying to make a project that has multiple cameras in the scene that render to different monitors for a multi-monitor set up. Is there a way to do this?
I’ve tried to use a 4.12.5 build from another version of this question but it wasn’t working at all.
What I ended up doing is doing 4 scene render 2d textures, placing them on planes and making a cine camera actor that had the aspect ratio of all of the screens put together, and stretched that across all 4 screens. Not ideal - would love to see the solution that unity has that is basically a render camera to screen function, or something similar!
Up! Im very interested in this topic.
It is quite like building a minimap. Creating a Minimap - #33 Creating A First Person Shooter (FPS) With Unreal Engine 4 - YouTube
Hello, We made a new tutorial about multiwindow rendering from the screen capture component
http://www.geodesic.games/2019/02/28/ue4-plugin-for-scene-capture-rendering-to-separate-window/And here is GitHub GitHub - Batname/UE4MultiWindow
Hi there,
This seems great, would love to give it a shot but the project won’t compile for me. What engine version did you make this with?