Hello everyone.
I have just started using UE4 a few weeks ago and I am working on an interior scene.
For this scene I have created door blueprint that lets the player open the door if he’s in close proximity to it.
The blueprint also has an “Enable Input” node right after “Begin Play”.
Now, when I place one instance of this blueprint in my scene, it works just as expected.
But when I place multiple instances from it, only the last placed instance will open,
the first instance(s) completely ignore the input, and when I look into the blueprint editor,
the event for the interact key isn’t even fired.
My door blueprint has “Block Input” disabled, so does my player. Both also have the “Input Priority” set to 0.
Thank you in advance!
