How to have instant reload set to work in some scenarios

So basically I am trying to make a map where you shoot a target and if you hit the target, you get instant reload and can quickly shoot again but if you miss, you have to wait the full reload time. I know you can turn instant reload on from team settings and inventory but I’m trying to figure out how to temporarily grant it to a player when they hit a target. Essentially they get rewarded for hitting the target with the ability to instantly shoot the next target but if they miss they have to wait for the gun to reload. This is for an aim training map btw. If anyone could help that would be great.

Run a Condition, Was Target Hit? Set Target Hit True and if they Miss Set Target Hit False

How do I link that to instant reload though?

Where ever you have your Reload Code at just call Reload

Was Target Hit? If True Reload

By pass all the animations and delays just add the amount to your characters Magazine

You sure you’re in the right sub-forum?

If this is for UEFN :man_facepalming:

1 Like